Changelog


[3.5.4] Current Version

New Features

  • Mana Regen Armor — Mithril, Onyxium, and Prisma armor now grant bonus mana regeneration (always active, even in combat). Per piece: Mithril +0.5/sec, Onyxium +0.75/sec, Prisma +1.0/sec. Full set: +2/+3/+4 mana/sec. Configurable rates via /egconfig

  • Elite health bars — Elite mobs (Alpha Rex, Swamp Crocodile) now display a compact health bar when nearby, visually distinct from boss phase bars

  • Prisma Dagger headshots — Stab and pounce attacks deal 30% bonus damage on headshots (stacks with backstab positioning)

  • Armor config tab — New dedicated Armor tab in /egconfig for mana regen settings (enable/disable, per-piece rates)

Balance

  • Staff charge time scaling — Higher tier staffs now charge faster. Wooden 0.70s → Cobalt 0.50s → Onyxium 0.30s

  • Staff stamina cost removed — Staffs no longer consume stamina when casting. Only mana is required

  • Frost Dragon sky bolts — Sky bolt barrage now only activates from Phase 2 (70% HP) onwards, preventing premature triggering when entering the dungeon

Bug Fixes

  • Workbench crash fix — Fixed crash when opening the Endgame Workbench interaction

  • Frozen Dungeon crash fix — Fixed crash when leaving the dungeon instance

  • Korvyn shop fix — Hidden trader trades now properly reset on dungeon re-entry

  • PvP instance fix — Added DamageFilterSystem to enforce PvP toggle in endgame instances

Content

  • Swamp Dungeon preparation — New blocks, mobs, and assets for the upcoming Swamp Dungeon

Config Changes

  • ManaRegenArmorEnabled — Toggle armor mana regen system (default: true)

  • ManaRegenMithrilPerPiece / OnyxiumPerPiece / PrismaPerPiece — Configurable regen rates per armor piece


Update incoming — February 17th: A compatibility update for Hytale Update 3 will be released. This update will also finalizes the removal of the Frozen Summit shard and introduces new ways to obtain Mithril.


Support the development: If you enjoy the mod, consider supporting on Ko-fiarrow-up-right

[3.5.0-1] Release 2 only (Release 3 update coming soon)

Discordarrow-up-right Wikiarrow-up-right

Coming Soon

  • Hedera Dungeon — New dungeon (bigger than frozen) for the Hedera boss encounter, releasing before March 3rd

  • French wiki — A French version of the wikiarrow-up-right is in progress

Frozen Dungeon (NEW) — Built by ReyZ41

  • Complete dungeon system — Multi-level ice cavern with frost-themed enemies, randomized chest loot, a hidden trader, and the Dragon Frost boss at the end

  • 12 enemy types — Frost Rats, Toads, Ferans, Frost Golems, Yetis, Skeletons (Soldier, Archer, Mage, Ranger, Knight, Archmage), and Spirit Frost

  • Flocon currency — Every dungeon mob drops Flocons, the dungeon's dedicated currency

  • Korvyn (hidden trader) — Sells Mithril gear, Frostbite Blade, potions for Flocons. Restocks daily

  • 6 chest loot zones — Progressive loot from basic supplies (Rat Zone) to endgame gear (Dragon Zone)

  • Frostbite Blade — New Epic frost sword: every hit applies 50% slow, signature finisher freezes for 3s. Buyable from Korvyn (35 Flocons) or rare Dragon Frost drop (2%)

  • Frost Golem — New mob (300 HP), deals 28 Physical + 12 Ice damage

  • Frost Rat, Frost Toad, Frost Feran, Yeti — New dungeon creatures with custom models, attacks, and loot

Prisma Weapons (NEW)

  • Prisma Sword — Legendary void sword. Signature summons 2 spectral Prisma Clones that fight for you (5s, 15s cooldown). Every hit applies Prisma Resonance (30% slow, 3s). Finisher applies Prisma Shatter (60% slow, 4s). +30 SigEnergy, +200 Mana, +25 Stamina. Glows purple

  • Prisma Daggers — Legendary void daggers. Basic hits mark enemies (Void Mark, 10s). Signature teleports behind marked target. 3x execution damage below 25% HP. Glows purple

  • Prisma Pickaxe — Legendary void pickaxe. Best mining speed in the game (3x better than any vanilla for mithril ore). Right-click opens Void Pocket — a 6-slot portable inventory that persists across sessions. 1500 durability. Glows purple

  • Prisma Armor set — Full 4-piece set with ~78% Physical resist, Fire+Ice resist (45% each), best stats in the game

  • Prisma Clone NPC — Spectral void entity (120 HP) summoned by Prisma Sword. Follows the player and attacks nearby hostile mobs

Boss Improvements

  • 3-phase system — Dragon Frost and Hedera now have 3 named phases with escalating mechanics and 3s invulnerability on each transition

  • Dragon Frost phases — Frozen Calm → Ice Storm (sky bolt barrage) → Blizzard Fury (Frost Nova ring + Spirit summons, max 4)

  • Hedera phases — Nature's Wrath → Toxic Bloom → Death Blossom (root AOE radius scales 5/7/9 blocks per phase)

  • Boss health bars (NEW) — Dragon Frost and Hedera now have boss health bars (HyUI HUD with themed colors, auto show/hide by proximity). Previously only Golem Void had one

  • Dragon Frost — Added missing animations + added vertical projectiles

  • Hedera frost weakness — Takes 30% bonus damage from Frostbite Blade

RPG Leveling Integration (NEW — fully optional)

  • 100% optional — The mod works perfectly without RPG Leveling. If you install it, the integration activates automatically; if not, everything works as normal

  • Auto-detection — Auto-detects RPG Leveling on first startup, enables/disables automatically (if something bug, use /egconfig and enable/disable it manually)

  • Boss kill XP rewards — Configurable XP per boss (Spectre Void 250, Dragon Fire 500, Dragon Frost 700, Hedera 900, Golem Void 3500)

  • Auto-config patching — Raises MaxLevel to 155, adds all endgame instance level configs and mob overrides on startup

  • RPG Leveling status indicator — Real-time integration status in /egconfig (green/yellow/grey)

  • Requires MultipleHUDarrow-up-right — If you use RPG Leveling alongside EndgameQoL, MultipleHUD is required to prevent boss bar disconnect issues

New Features

  • Creative Library tab — All 104 mod items in a dedicated "Endgame" tab with 7 subcategories

  • Vorthak shop — Changed all his trades to be more useful.

Balance

  • Armor tier rebalance — Smooth x1.25 progression: Mithril 50% → Onyxium 61% → Prisma 78% Physical resist. Onyxium gains Fire resist, Prisma gains Fire+Ice resist

  • Tool tier rebalance — All tools now have clear speed progression across tiers for every block type (rocks, soils, wood, soft blocks, benches). Pickaxes: Mithril (base) → Onyxium (+25% common blocks, +70% rare ores) → Prisma (+50% common blocks, +100% rare ores). Shovels and hatchet also scale

  • Dragon Frost drops reworked — Dragon Heart and Mithril Bars are now guaranteed. Frostbite Blade is a rare 2% drop

  • Dragon Fire nerf — Fireball damage 65→35, explosion radius 4→3 blocks, knockback 8→5

  • Dungeon mob damage tuned — Yeti 40+15 Ice, Frost Feran 35, Toad tongue 25+10 Ice / headbutt 40+15 Ice, Frost Rat 18+5 Ice

  • Spirit Frost spawn cap — Dragon summons max 4 total (was unlimited)

Config & UI

  • Prisma weapon settings — Toggle Mirage clones, Void Mark, Void Pocket, execution damage

  • ConfigUI improvements — Tooltips, item icons, custom sliders, better tab organization

Known Issues

  • Portal disconnects/crashes — These are vanilla Hytale bugs, not caused by this mod. The new dungeon system (custom prefab built in a void biome) reduces lag compared to older instance approaches

Bug Fixes

  • Boss bar disconnect fix — Fixed race condition causing client disconnects during boss fights

  • Boss bar reliability — Fixed stuck bars after teleport, death, disconnect, and boss respawn

  • And so much more that I forgot


  • Wiki: https://endgame-and-qol.gitbook.io/wiki

  • Discord: https://discord.gg/mrCyvJmC28

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