All main bosses support difficulty scaling and player scaling (+50% HP per additional player by default).
Phases:
Frozen Calm (>70% HP)
Standard attacks, Spirit spawning only
Ice Storm (70-40% HP)
Sky bolt barrage (4 bolts), Frost Nova, increased aggression
Blizzard Fury (<40% HP)
Sky bolt barrage (6 bolts + ring pattern), Frost Nova, Spirit Frost spawns (max 4)
3-second invulnerability on each phase transition.
Attacks:
Melee, applies Frost Slow (5s)
Phase 2+, ring of 10 projectiles
Spawns Spirit Frost minions
Drops:
Storm Hide / Ice Essence / Sapphires
Phases:
Nature's Wrath (>66% HP)
Root radius 5 blocks, 3s duration
Toxic Bloom (66-33% HP)
Root radius 7 blocks, 4s duration
Death Blossom (<33% HP)
Root radius 9 blocks, 5s duration
3-second invulnerability on each phase transition.
Attacks:
15% chance, 3s immobilize
Every 8-10s, radius scales with phase
Spawns Spirit Root minions
Effects: Every hit applies Poison (8 dmg/tick, 5 ticks = 40 total damage).
Drops:
Weakness: Takes 30% bonus damage from the Frostbite Blade (ice vs plant).
Phases:
Awakened (100-66% HP)
Standard melee attacks
Enraged (66-33% HP)
Spawns Void Eyes, new attack patterns
Danger Zone aura (8 block radius, damage ticks)
3-second invulnerability on each phase transition. Immune to traps and non-player damage.
Attacks:
Wide arc, heavy knockback
Drops:
Elite mobs have difficulty scaling but no player scaling.
When engaged, elite mobs display a compact health bar (visually distinct from boss phase bars — smaller, no phase text, labeled "ELITE"). The bar appears when you're within 75m and auto-hides when the elite dies or you move away.
Drops:
Orange elite bar (compact)
Drops:
Swamp Crocodile
Green elite bar (compact)
An oversized, aggressive crocodile. Unlike normal crocodiles, it actively chases players and hits much harder.
Attacks:
Wide horizontal arc, knockback
Drops:
Zombie Aberrant
Drops: Voidheart (1) or Adamantite Bars (1-2) — one random.
Drops:
Difficulty & Scaling
Difficulty Presets
Player Scaling (Bosses Only)
Final HP = Base HP x Difficulty x (1 + (Players-1) x Scaling%)
Example — Golem Void with 4 players at 50% scaling:
RPG Leveling XP
XP values are configurable per boss in /egconfig.